Fate's Fabric
Posted: Thu May 15, 2025 12:30 am
My current creative project is called Fate's Fabric. I've been working on it loosely for five years, although the first two I wasn't focusing on it very hard. It's going to be a three part web story, made using Twine (well, Twee specifically), with few if any true branches. I'm currently planning on just using Twine to get easy access to interactive elements, like cycling links, and for formatting sugar. It would be very symbolically potent for part three to have branching, but this bitch is already gonna be Long, so I'm hesitant to commit to that.
That said, I'm only around 10% of the way through writing the first draft of part one right now, so there's plenty of time for that to change.
The three parts are going to be called Fatebound, Fateless, and Fatefall.
Fatebound is about a group of people united by their desire to not be where they started going on an interstellar "road" trip through a galactic community that, although it has problems, doesn't really have capitalism. I'm doing a lot of things with it, but one of my big goals is to just... develop ways that people could be that don't fucking suck like this does. Sustainable communities that care about the people that live in them, both currently and the generations to come. It's both very cathartic and very sad to worldbuild, but I'm excited to tell this story.
There's also a B plot about some kid who's on an epic quest to save the universe, which gets brought into focus in the later two parts.
Fateless is a story about going on a "road" trip outside of reality. I'm excited about the world building I have ready, a land full of sapient places and the sapient relationships between them, specially and temporally redefining itself based on how those relationships grow and develop, but it's gonna be a long time until I get there, so I'm trying not to focus on it too much.
Fatefall is a story about dealing with the terraforming problem - even if where you started is pretty badly fucked, it's still much easier to fix it then in is to start from scratch somewhere that has never had life. It's about taking the hand you've been dealt and making it work the best you can. You're not above cheating though. Frankly, with so much on the line, it'd be foolish to play by the rules.
I have a lot I want to say about this story, and I will certainly babble more about them here, but that's the very high level overview. If you're interested, I welcome questions at any point in my talking about this.
That said, I'm only around 10% of the way through writing the first draft of part one right now, so there's plenty of time for that to change.
The three parts are going to be called Fatebound, Fateless, and Fatefall.
Fatebound is about a group of people united by their desire to not be where they started going on an interstellar "road" trip through a galactic community that, although it has problems, doesn't really have capitalism. I'm doing a lot of things with it, but one of my big goals is to just... develop ways that people could be that don't fucking suck like this does. Sustainable communities that care about the people that live in them, both currently and the generations to come. It's both very cathartic and very sad to worldbuild, but I'm excited to tell this story.
There's also a B plot about some kid who's on an epic quest to save the universe, which gets brought into focus in the later two parts.
Fateless is a story about going on a "road" trip outside of reality. I'm excited about the world building I have ready, a land full of sapient places and the sapient relationships between them, specially and temporally redefining itself based on how those relationships grow and develop, but it's gonna be a long time until I get there, so I'm trying not to focus on it too much.
Fatefall is a story about dealing with the terraforming problem - even if where you started is pretty badly fucked, it's still much easier to fix it then in is to start from scratch somewhere that has never had life. It's about taking the hand you've been dealt and making it work the best you can. You're not above cheating though. Frankly, with so much on the line, it'd be foolish to play by the rules.
I have a lot I want to say about this story, and I will certainly babble more about them here, but that's the very high level overview. If you're interested, I welcome questions at any point in my talking about this.