I decided to rename this thread to Generation IV Pokemon so that it can cover my exploits in the Gen 4 games overall. I think most of my gameplay is still going to be in HeartGold because it's the newest to me, and I did a lot of what I wanted to do in Sinnoh back in 2022, but the Sinnoh games are still going to be involved at least a little, and I might want to do more Super Contests in Platinum to get more ribbons on my beautiful Dunsparce "Gabe".
Anyway, I had a terrible migraine last night, and I don't feel my best today either, so I'm taking off of work. Instead, I'm gonna talk a bit about the process of optimizing a Pokemon for the Battle Frontier!
I'm interested in raising a Scizor for my Battle Tower team, because it's very strong and very defensive. There's a website for competitive Pokemon strategies called Smogon, and it's useful for in-game battle facility strategies too. If you go to the page for
Gen 4 Scizor, you can see a bunch of different strategies. Here's the one I'm going to go for:
There's a bunch of things to look at here. First is the stuff that can't be changed once you've caught the Pokemon: Nature, Ability, and although it doesn't mention it: IVs.
IVs are random numbers between 0 and 31 that are assigned to each of your Pokemon's stats when you catch it. The higher the IV, the stronger your Pokemon will be in that stat as it levels up. The problem is that until Sun and Moon, these numbers are pretty much invisible to you, and there's no good way to influence them either. Ideally, you'd have 31 in all six stats, but it's just not feasible, especially in Gen 4. So honestly I don't care very much about IVs. Once you get your Pokemon to level 50, you can figure out a range for your IVs using math, and I like to check just to see and hopefully they're good. But otherwise I just don't really do anything about IVs. They are what they are.
Nature and Ability are more important here. Some species of Pokemon only have one possible Ability, in which case you don't have to worry about it, but some have two, which means you only have a 50% chance of getting the one you want. This is true of Scyther/Scizor, because they can have either Swarm or Technician.
There's 25 Natures and your Pokemon gets assigned one randomly. Each Nature increases one of your stats by 10% and decreases another by 10% (which means 5 of the Natures increase and decrease the same stat, resulting in a net zero change). You usually want a Nature that's going to increase an important stat for your build and decrease one that's not so important. In this case, we want Adamant, which is +Atk and -SpA (since Scizor uses physical attacks and not special attacks).
Getting the right Nature is a 1 in 25 chance, but there's a way we can influence it. If you have a Pokemon with the ability Synchronize in the front of your party, there's a 50% chance that any wild Pokemon you encounter will have the same Nature as the Synchronize Pokemon. I happened to have an Adamant Abra with Synchronize in my Platinum, so I ran around in the grass on Route 210 catching Scythers until I got an Adamant one with Technician. There's only a 25% chance of getting the right Ability + getting Adamant from Synchronize, and it took 7 Scythers until I got the one I wanted. I neglected to take a picture of it when I caught it, but pretend there's one here.
It's also worth noting that I need to trade Scyther while it's holding a Metal Coat in order for it to evolve into Scizor, but I already had two of those in Platinum so it was no problem to do this while sending it into HeartGold.
---
The next thing to think about are the EVs. EVs are one of the other numbers that factor into your stats, and unlike IVs, these can be controlled. Your Pokemon gains EVs from fainting other Pokemon in battle, with the number of and type of EVs it gets depending on the Pokemon you faint. At level 50, every 4 EVs in a stat converts to 1 point in the stat value. You can have a maximum of 255 EVs per stat (although at level 50, only 252 of them matter), and a maximum of 510 overall. This means you have to decide which stats you want to partition your EVs into. Here, we see we want 248 HP, 56 Atk, and 204 SpD.
Most Pokemon only give out 1 EV in a stat. Fully evolved Pokemon can give out 3, but they're much rarer in the wild and are harder to beat anyway, so it's not usually worth it. Battling 510 Pokemon for EVs would take a really long time though! Luckily, there's ways to make this grind easier. First is a set of items called Vitamins. There's a Vitamin for each of the six stats, and what they do is add 10 EVs to the stat. They can only get the stat up to 100 EVs though before they stop working (at least until Sword and Shield, when they changed it so that the Vitamins are unlimited). They're also kind of expensive moneywise (10,000 Poke each), and I need 25 to get to 100 HP, 50 Atk, and 100 SpD. Luckily, you can also buy them for 1 Battle Point each, and I have a bunch of Battle Points from doing Battle Frontier attempts as described above. So that's 250/508 EVs done and handled!
For the remaining 258 EVs, we're going to have to fight wild Pokemon. There's another thing that makes this easier though: in Gen 4 they introduced a set of "Power" items. There's one for each stat, and holding it halves the Pokemon's speed but also makes it so they gain 4 EVs in that stat every time they gain experience. So, if I fight Slowpokes (which give out 1 HP EV) while holding the Power Weight (the HP one), Scizor will get 5 HP EVs per fight instead of 1! This really helps expedite the process.
In order to make use of this, we have to find wild Pokemon to fight. For HP, we can use the Slowpoke Well in HeartGold. Surfing on the water in there has a 100% chance of Slowpoke encounters. So I did 30 fights with the Power Weight on to get to 250, and two with it off to get to 252. Yes I wasn't paying attention and accidentally got 252 HP EVs even though I was only supposed to get 248. This just means I'll have to take 4 away from another stat, which'll be SpD in this case.
Next, I'll do SpD. The Power Band does the equivalent of the Power Weight for SpD, and Route 27 in HeartGold only has Tentacool and Tentacruel, which give 1 and 2 SpD EVs respectively (and thus 5 and 6 respectively with the Power Band). It's tedious, but it's not too long before I get up to 200 SpD EVs. A positive that I haven't mentioned yet is also that since I caught my Scyther in Platinum and I'm training it in a different game than the one it was caught in, it gets double experience from fights! So it's leveling up a bit faster, which is nice since I need to get to level 50 eventually.
Finally, there's Atk. Scizor is already at 50 SpD EVs, so we only need 6 more. I traded it back into Platinum because I already have a Power Bracer there and thus wouldn't need to spend 16 BP on it in HeartGold. I fought two Shinx, which give 1 Atk EV each on their own. And voila! A fully EV trained Scizor. There's an NPC that gives the Effort Ribbon to fully EV trained Pokemon, so I went and got it to celebrate Scizor's hard work!
(I accidentally jostled my 3DS in a weird way after this and it shut off, which meant I had to do the Atk training again. Lol.)
---
Next thing is level. I need my Pokemon to be at least level 50 to do Battle Frontier stuff. I actually want to get my Scizor to level 57, because it learns Swords Dance then, which saves me from having to buy the TM. So, how do we level up our Pokemon? Battling Trainers and wild Pokemon, right?
[edgy anime boy voice] Heh, that's what you think.
I mentioned this in a previous post, but I have a sneaky way for leveling up Pokemon in Gen 4 totally idly, although it takes a while. It makes use of the Pokemon Daycare Center, as well as a glitch called tweaking.
In the gen 4 games, the overworld is supposed to be continuous and seamless, but it's really made up of 32x32 tile chunks. These chunks are loaded in and out of memory as needed when you cross load lines. By riding your bike in a weird pattern across load lines, you can get the game to incorrectly load a chunk where it's not supposed to be, or unload a chunk that's supposed to be there. You can utilize this pretty easily to get into T H E V O I D. Notably, this is at its most useful in Diamond and Pearl, because in Platinum, HeartGold, and SoulSilver, they added invisible walls everywhere inside the void, so you kinda just get stuck in there immediately.
Anyway, how is this helpful? Well, when you put your Pokemon in the Daycare Center, they gain 1 EXP for every step you take. What I do is put my Pokemon in there, then tweak into the void, and put something heavy on the D-Pad so that my character keeps moving left continuously. There's nothing to block you in the void, so you can just keep going, taking steps and gaining EXP for your mon.
Pretty sneaky! Note the area title popup that says "Mystery Zone". Out-of-bounds maps in the Sinnoh Gen 4 games are called "Mystery Zone", which is the namesake of the members-only forum category on this website!
(In case future me wants a reminder of the exact steps I take: tweak from Jubilife City starting from near the building below the Trainer School, on the second tile from the top of the thingy, slow bike right to the east edge of the path, one down one up one left then up. There should be a grassy area chunk loaded over the Poketch building. Go around the trees then stop two tiles above the ledge. Open the Pokedex then close it again. Step down into the door, then one tile down into the void, 17 west, 14 north, and proceed west for as long as you like.)
It's not without its risks. The main one is that you are going to need to get out of the void at some point. The only real way to do this is by Flying. However, you cannot open the pause menu in the Mystery Zone for some reason. As you move through the void, you end up passing through void versions of other maps, which are still blank and collisionless, but which do allow you to open the pause menu. You have to hope that you end up passing through a non Mystery Zone map once you've gotten the steps you want. At some point, the other maps stop appearing, so you can't go too far.
In my testing, the non Mystery Zone maps stop appearing after like 46k steps, so it's safest to Fly out somewhere around 45k. Then you can save and then head back into the void for more exp. It's EXTREMELY convenient that the Sinnoh games have a built-in step counter in the Poketch on the lower screen. Scizor needs 157k EXP to get from level 30 to level 57, so this process takes a while. It's nice that I don't have to pay much attention to the game though. I just check every once in a while to see if I'm getting close to a point where I should leave the void.
---
The last thing to do is the moveset. For some Pokemon setups, you have to think about this way earlier because you might have to breed moves onto the mon that can't be gotten otherwise. That would unfortunately also prevent you from using the void glitch to level up your Pokemon, because leveling up in the Daycare Center would overwrite your moveset with levelup moves. Luckily, our Scizor doesn't have to worry about that.
We've already got Swords Dance from getting to level 57. Roost and U-Turn are TMs. I happen to have them both already in HeartGold. U-Turn can be purchased for Battle Points anyway, but Roost is a little frustrating because you only get one per game. So hopefully this Scizor ends up being good on my team!
Finally, it needs Bullet Punch. It "learns" this at level 1, which realistically means that the only way to get it is by using the Move Reminder, which means I need a Heart Scale to pay the Move Reminder. Heart Scales can be tedious to acquire because the main way to get them is by either digging in the Sinnoh Underground or catching wild Luvdisc. However, there's a fixed number of Heart Scales hidden in certain areas in each of the five games, and I found one on Route 226 in Platinum and traded it into HeartGold so Scizor could learn its last move.
Sweet! Our Scizor is fully configured! That only took most of the day!
Also it turns out that it has a 28 Atk IV and a 28 Def IV, which is pretty sweet. 14/15 HP, 19/20 SpD, and 13/14 Speed which are kind of middling. The only bad IV is the one I care the least about, Special Attack. Nice!