Status
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Current (11/20/25) year - The fall (northern hemisphere) of 2015
Introductions:
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What is this?
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We are Immortals. We were not always so, but we are now. This is our shared Record.
One day in the Player's world a season of this one. Winter is the year's first season, fall is the last.
Our Record starts in 2012, with The Transcendence. In this year everything changed. The veil between the mundane and the fantastic shattered. Magical storms ravished a world completely unprepared to handle them. Societies raced to control the chaos, to apply their laws to all the new possibilities, to exploit what was uncovered to further secure their power.
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To Play
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When you begin:
You may join our Record at any time. When you do, note the current year, explain who you were before you became immortal, and how long ago that was.
At the time of joining you will have:
- One Secret. Something major that you did, that happened to you, that you witnessed, that shapes how you interact with the world
- Three Relationships. These are the mortals who you are close with. Cherish them while they last, for it will not be forever.
- Three Keepsakes. These are objects that you hold dear. What memories are tied to them, that make them so precious?
Although the Players will be following your journey, the other Immortals will not automatically know about you. If your Player and theirs agree that you already know each other, establish how much you both know of the other.
You may write in whatever style you desire, in first or third person, in as much depth or lack there of as you feel.
When you care to update the Record, note the year and do up to two additional things:
- Talk about the Shifting World. Write about:
- How a new technology is changing things
- How social dynamics are shifting
- How a great calamity shook the world
- How the world changed in another way
- Give a Personal Update. Write about how you:
- Gained a Relationship
- Lost a Relationship
- If any of your Relationships have reached 50 years, you must check if they have ended.
- Roll 5d10
- If the result is under the length of time your relation has lasted - 50, or if you rolled a 5, the mortal has died and the Relationship ends
- If you roll over, the Relationship need not end, but you may still choose to lose this Relationship as normal if you wish
- If any of your Relationships have reached 50 years, you must check if they have ended.
- Gained a Keepsake
- Lost a Keepsake
- Interacted with one of your existing Relationships
- Got lost in the memories of one of your established Keepsakes
- Experienced a moment of beauty
- Experienced a moment of melancholy
- Reacted to the Shifting World
- Reacted to someone else's Personal Update
- Did something else
If it has been years since you checked into the world last
Give a Personal Update as above and also:
- Lose all Relationships. You may attempt to reforge them if it hasn't been so long that the mortals are gone for good, but they will remember that you forgot them for a time
- Tell us about you how did one of the following:
- Created a great Work, a personal project years in the making. Do you share it with the world? How is it received?
- Gained a Mastery, a skill far beyond what most people can hope to learn. Do you have plans on what you will do with it? Or was it merely a fixation to occupy your overabundance of time?
- Reinvented your Identity, what is new and what are you leaving behind?
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A word on safety
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We are using a list of Lines and Veils found here to ensure the content of our world remains comfortable to all Players. Read this list. Add to it if you want to. If it has been a while since you looked at it, refresh yourself on it.
You may add as many entries as you need at any point. If you need someone to edit that which has already been recorded, please explicitly state as much. If you add an entry, please note that you did so in this topic so that people know to check for it. You do not need to specify how the list changed in this topic, that the whole world may see, only that it has changed. If someone else mentions they added to the list, review the list again.
Mistakes happen. If you realize you have posted something that goes against the lines and veils established, please edit your post to remove / de-emphasize the topic. If you are asked to edit your post to accommodate someone's comfort, please do so.
If there is a major shift and something is added to the list with a request for retroactive edits that would notably change how things that have already been established went, you may choose to use spoiler tags to hide the content rather then trying to find a way to edit the content to work with the new parameters. If you use a spoiler tag, make sure to include what topic you are hiding in the top of the tag.
Code: Select all
[spoiler=The name of the Line or Veil will go here]The content will go here[/spoiler]The name of the Line or Veil will go here
The content will go here
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The world of TAU
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Before 2012, there was a firm veil in place between the mundane and the magical. Our world was not unlike that of The Players from most people's perspectives. The average person was unaware that magic could possibly be real, and, outside of a few pockets of weirdness where the veil was thin, would be unlikely to run into anything that could suggest to them it was.
The specific details of the veil aren't well established, let it be said that it was as a perception thing. Most humans could not perceive and comprehend magical things, even if they happened right in front of them. There were some rare humans who could, and they had the potential to become mages, but they were few and far between. Even rarer still were humans with The Sight, not just the capacity to observe magical happenstances if it happened to fall in front of them but the ability to sense magic itself, and occasionally to know the future or other truths beyond normal perception.
All of this changed in the end of August, 2012, when an event known as The Transcendence occurred, shattering the veil, bringing massive violent storms of chaotic magical energy tearing across the lands, revealing non-human sapient communities to the rest of the world. It is unclear to the greater world what caused The Transcendence, it is thought it has something to do with the town of Gravity Falls, Oregon, but the people there aren't talking.
Directly after The Transcendence, the world was thrown into chaos. Some places were hit heavily by magical storms, which can have normal storm effects as well as Weird Consequences and sometimes do things to electronics or electromagnetic signals. Some places were barely effected at first, outside of having to grapple with the fact that apparently there's centaurs living here now? And, there have been for years I guess???? The Players will choose wherever you're starting to be either in crisis or just a little confused or anywhere in between, depending on what they are interested in. Logically supply chains would be massively interrupted, but the Players are the true gods here, not logic, so there will be as many details on such things as they find interesting to talk about and no more. Our world is a playground, it does not need to withstand the scrutiny of anyone beyond the Players. As long as they are having fun, all is well.
It is known by some that there is another realm tied to this one, known as the Mindscape, the origin of entities like Demons and Angels, who can only interact with our world if they are pulled into it by a resident through a ritual.
This world is pretty much a mixing bowl for whatever modern fantasy aspects the Players find interesting. There can be whatever mythical creatures they want, and the can make things up wholesale. Souls are a thing, and there's a reincarnation cycle, although in 2012 this is not known yet.
Established Immortals / potential immortals:
- Vampires - Pretty classic, the main twist is that they get more powerful as they age, an old vampire can handle sunlight again for instance
- Demons - Agents of chaos who's magic lies in contracts. The established lore is that they are not social creatures at all, but there is one established exception of a human who ascended to a demon (Alcor) and as we aren't canon you could make a second. Or just be Alcor I'm not gonna stop you
- Angels - Agents of order, who also aren't traditionally terribly personable either but feel free to make up some bullshit about why one might be
- Magic software - Hasn't been played with much in TAU (outside of the obvious exception), but Gravity Falls proper did have canonical video game characters that gained sapients
- Genii Locorum - The spirit embodiment of a location. There's not a huge amount of established lore here so go ham if this sounds interesting to you
- Dryad? - Traditionally live as long as their tree, so if you had a pando situation going on you theoretically could have a very long living dryad
- Mage - A magic guy who could theoretically hack immortality. This is not an easy nor potentially repeatable feat, and there may have been very large consequences for doing so
- Kitsune - Hey Book I know you got some fox guys. If you don't have any better ideas these fuckers sure live a long ass time
- Any other immortal / arbitrarily long lived mythical creature - TAU is a bit of a free for all, do what you want
- Something made up - Seriously I cannot overemphasize how much this is a do what you want scenario